Alright! The demo was STUNNING. I've been hyped to play the game for so long now having finished the demo I am even more excited for the full release.
I'll list a few things I liked and disliked hoping that the feedback might help.
Likes The art, every last bit of the demo was oozing with personality and unique style, the character and monster designs, the music and sounds, the combat ui, everything just clicked together to give it a really unique and epic atmosphere.
The combat, it was well designed and balanced, I fell in love with the transformation system for the main character Adena. The gameplay around combat like the amp-system and the idea of locating the enemy's weakness felt really nice.
The writing, I personally really enjoyed the writing in the demo. Each character had their own "voice" and used different diction so conversations did not feel robotic.
The presentation, I was amazed by how many high-quality presentation styles were chosen, from full artworks, bust graphics, character sprite animations, even some minor movie clips if I spotted it correctly.
Dislikes: The Options, sadly, the game does not provide the player with individual volume settings for music, sounds etc, which is a real shame because the sound effects used in cutscenes were, really, REALLY loud, making me flinch every time.
The Menu / Ui, while the combat Ui is brilliant, the menu used during field exploration could use some serious touch ups, the menu appears rather small and squished, items and skills with longer names are really squeezed together, making it a bit hard to read. Making the menus larger and maybe making items and skills listed in a single column instead of two could easily fix this.
Overall this demo has been really promising and exciting. I really want to see what happens next. I'm not one to give scores but I can, highly, HIGHLY recommend to give it a try.
Was very interested from the looks of the game, but got quickly frustrated with the demo.
1. (most glaring issue): every movie file you use ingame causing extreme buffering lags on my computer. Like it plays for a few seconds then gets stucks, buffers appearantly and then springs to the next part in the video and it constantly repeats. That made the actual nice animation work a real drag to sit through. While it might be just my hardware, you might take a look in that, because even though my laptop isn't the newest model it shouldn't have any issues running RPG Maker games. 2.: The writing at the start of the game has way too much exposition about terms, history and and your game's lore I don't actually need at that very moment. Depending on how you structure your narrative, the player doesn't have to know right away stuff - the immediate information is enough - especially if everybody involved should already know it. For example, I don't need to know that some Crestlich was seen 20 years ago or the history of some magical armor, because I don't even really know what anything even is yet. You really have to use more "Show, Don't tell" by either introducing the setting with some short exposition slide show or you just throw the player into things with the most basic information they need. tl;dr: Your writing relies too much on exposition this early into the game and it feels especially clunky because of it.
Hope this feedback is helpful to you, because I see the effort that went into the game, but atleast for me, it has a real hard time getting me hooked for more.
Hi thanks for your review and I'll take your feedback on board. I have heard about issues with stability from people with certain hardware, is there a place you can provide me more information on what you're using there?
← Return to game
Comments
Log in with itch.io to leave a comment.
Alright! The demo was STUNNING.
I've been hyped to play the game for so long now having finished the demo I am even more excited for the full release.
I'll list a few things I liked and disliked hoping that the feedback might help.
Likes
The art, every last bit of the demo was oozing with personality and unique style, the character and monster designs, the music and sounds, the combat ui, everything just clicked together to give it a really unique and epic atmosphere.
The combat, it was well designed and balanced, I fell in love with the transformation system for the main character Adena. The gameplay around combat like the amp-system and the idea of locating the enemy's weakness felt really nice.
The writing, I personally really enjoyed the writing in the demo. Each character had their own "voice" and used different diction so conversations did not feel robotic.
The presentation, I was amazed by how many high-quality presentation styles were chosen, from full artworks, bust graphics, character sprite animations, even some minor movie clips if I spotted it correctly.
Dislikes:
The Options, sadly, the game does not provide the player with individual volume settings for music, sounds etc, which is a real shame because the sound effects used in cutscenes were, really, REALLY loud, making me flinch every time.
The Menu / Ui, while the combat Ui is brilliant, the menu used during field exploration could use some serious touch ups, the menu appears rather small and squished, items and skills with longer names are really squeezed together, making it a bit hard to read. Making the menus larger and maybe making items and skills listed in a single column instead of two could easily fix this.
Overall this demo has been really promising and exciting.
I really want to see what happens next.
I'm not one to give scores but I can, highly, HIGHLY recommend to give it a try.
Thank you for your feedback and review Verris!
Was very interested from the looks of the game, but got quickly frustrated with the demo.
1. (most glaring issue): every movie file you use ingame causing extreme buffering lags on my computer. Like it plays for a few seconds then gets stucks, buffers appearantly and then springs to the next part in the video and it constantly repeats. That made the actual nice animation work a real drag to sit through. While it might be just my hardware, you might take a look in that, because even though my laptop isn't the newest model it shouldn't have any issues running RPG Maker games.
2.: The writing at the start of the game has way too much exposition about terms, history and and your game's lore I don't actually need at that very moment. Depending on how you structure your narrative, the player doesn't have to know right away stuff - the immediate information is enough - especially if everybody involved should already know it. For example, I don't need to know that some Crestlich was seen 20 years ago or the history of some magical armor, because I don't even really know what anything even is yet.
You really have to use more "Show, Don't tell" by either introducing the setting with some short exposition slide show or you just throw the player into things with the most basic information they need.
tl;dr: Your writing relies too much on exposition this early into the game and it feels especially clunky because of it.
Hope this feedback is helpful to you, because I see the effort that went into the game, but atleast for me, it has a real hard time getting me hooked for more.
Regards,
FervorCraft
Hi thanks for your review and I'll take your feedback on board. I have heard about issues with stability from people with certain hardware, is there a place you can provide me more information on what you're using there?
you can contact me on Discord (we both are on HawkZombie's server for example) at "Schilderich [FervorCraft]"
I already wrote that it might be an issue with my hardware.
Can't wait to play this one!
(cheer)
Hype for this!
Thank you!